Cool, I was just talking about possible games like this and just saw you follow. Does momentum build up so that acceleration in one direction needs to be cancelled out before moving backwards? Do you have twitter? Maybe we can have a chat about this?
Orbital Dogfight VR
A downloadable Orbital Dogfight for Windows
A Virtual Reality Orbital Dog-Fighting prototype.
Combines orbital mechanics and traditional dog-fighting in Virtual Reality.
Test your flight skills, engage hostiles, and achieve orbit!
Use your hands to interact with the ship interface or by sending voice commands.
Target your enemies and see their shields, armor and hull value.
Give some feedback here or join the Discord channel https://discord.gg/Xt5yPf
|Updated||7 days ago|
|Genre||Action, Shooter, Simulation|
|Made with||Unity, Adobe Photoshop, Oculus Rift|
|Tags||dogfight, Flight, Oculus Rift, orbit, Space, Space Sim, Virtual Reality (VR)|
|Average session||About a half-hour|
|Inputs||Voice control, Oculus Rift, HTC Vive|
|Accessibility||Color-blind friendly, High-contrast|
Download unzip and run the OrbitalDogfight.exe
Hit Escape to Quit...
Check the Devlogs for Tutorials
This is a super basic prototype. Enjoy and play responsibly.
Tested on the Oculus Rift CV1.
Recommending solid VR rig for this. Runs at about 100fps on a Gtx980ti.
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Thanks for taking a look Michael! Yes , velocity is conserved as well as angular momentum. To head in the opposite direction the ship would need to cancel is forward velocity. There is not a Twitter handle for OD yet but it is now on the list. Love to chat more about the mechanics. Thanks again!