Orbital Dogfight Log 0009.1
Do you really know your orbital mechanics? Test your knowledge and skills now!
Orbital Dogfight is based on Newtonian mechanics. Players who understand these fundamentals as they apply to navigating a space craft will have a distinct advantage over those who do not. This is a major game mechanic of Orbital Dogfight that distinguishes it from other space games.
Notice in your favorite space shooters that the game treats space flight more like atmospheric flight with no gravity. Space battles are pretty much 'parked' affairs, which might make sense for deep space but not for an asteroid field or close to a planet. Orbital speeds should be palpable to the player but most of the time they are not. Not anymore. Since Kerbal Space Program upped the standard for real orbital mechanics it is time for that revolution to bleed into the space shooter.
Challenge: Can you get to a stable orbit and destroy a ground target from space? Completely possible in this version. Test your skills =)
Minor Updates:
Alpha Muzzle Flash is working.
Ship and Target status HUDs have improved resolution.
More cockpit work.
Files
Get Orbital Dogfight
Orbital Dogfight
Orbital Combat
Status | In development |
Author | Moga |
Genre | Action, Simulation |
Tags | 3D, Flight, hard, Space, Unity, Virtual Reality (VR), Zero Gravity |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Planet ProgressAug 15, 2023
- Orbital Dogfight ScopeMar 10, 2021
- PC VERSIONAug 22, 2020
- Orbital Dogfight PC VersionAug 22, 2020
- Orbit Prediction Solved (For real.. like Kerbal)Aug 03, 2020
- Orbit 'On Rails' SolvedMar 31, 2020
- Orbital Dogfight Log 0009.3Aug 20, 2019
- Orbital Dogfight Log 0010Jun 26, 2019
- Orbital Dogfight Log 0009.2Jun 17, 2019
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