Orbital Dogfight Update Release


Orbital Dogfight v2 is out with  developer challenges:

1) Can you make it to orbit? (First person to orbit will make the Credits) Submit a screenshot. 

2) Can you find and destroy the enemy base? (First person to destroy the base will make it to the Credits) Submit a screenshot.

Updates includes: 

A larger play area: 100 km radius planet with test terrains (Check out the vlog that got cut short)

A larg asteroid ring that you can brave. If an asteroid is knocked off course the stability of the ring could be comprised.

New enemies: Orbiting missile platform.. watch out, and a small base with all three enemy weapon systems... can you kill it?

Improvements on the back-end to the origin controller, atmospheric shader, enemy scanning mechanics and more.

BREAKING CHANGES:

Finger colliders have been disabled so you can no longer 'push buttons' but they will be back soon. For now use voice commands, they are faster anyway.

VOICE COMMAND LIST: (Saying a voice command that is already toggled ON will toggle the function back OFF, visible on the overhead button panel: white is ON red is OFF) 

Center Headset - The most important for VR. Will trigger after 3 seconds.

Brakes - Applied brake torque to your ship's wheels. Different then the  air brakes on the right hand grip trigger

Cockpit Lights - toggles a light in the cockpit

Stability: Adds stability to your ship by adding torque to keep it pointed the direction it is already facing.

Hover: facing the horizon 

Prograde: facing the direction of your ship's velocity

Retrograde: facing the opposite direction of your ship's velocity

Normal : facing perpendicular to the plane of your orbit (used for inclination change)

Anti Normal : facing perpendicular to the plane of your orbit (used for inclination change)

Radial : facing gravity

Anti Radial : facing away from gravity

Files

ODv0001.zip 63 MB
Apr 20, 2019

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